伊朗动画公司Kosar3D最近宣布了一个新方向:视频游戏。具体来说,Kosar3D的游戏《复仇》“处理伊朗和俄罗斯反对北约的军事联盟”(但似乎主要是美国和以色列)。它由马什哈德的一个程序员团队开发,由法尔哈德·阿齐马执导 ,他以前的作品包括这部电影 波斯湾之战2 (《伊朗革命卫队与美国海军在波斯湾的武装冲突》) 。
公告 声称这款游戏是自筹资金的,其目的是“在娱乐产业的这种形式中直接对抗其对手的作品。 ”换句话说,它的目标是成为伊朗版的游戏《使命召唤》。
“在这个游戏中 ,伊朗和俄罗斯结成了军事联盟,” 阿兹玛在接受今日俄罗斯采访时说 。"该组织试图挫败敌人针对盟友伊朗和俄罗斯策划的行动。"
The Russia Today report's voiceover adds that the alliance "nips those operations in the bud" and goes on to say the game is not about war but "pre-emptive strikes launched on the enemy's soil to thwart the enemy's attacks." It then claims that Revenge's "top notch graphics and realistic scenarios make it Iran's Call of Duty" (quite the feat when competing against Modern Warfare 2's reported $250 million budget).
"We try to develop the game to be on a par with games like Call of Duty," said Azima. "The game resembles American and world class games in terms of graphics and quality, despite our limited facilities."
As for what kind of combat to expect: "An important challenge is the battle between Iran's fourth-generation Sukhoi fighter and the United States' fifth-generation fighter, the F35," said Azima. "In calculations on paper, the battle between these two fighters will probably be associated with the victory of the F35, but in a dogfight or a very close battle, the victory will be with the Sukhoi, especially if the pilot is an Iranian."
There is a funny side to this—after all, why should America be the only one producing gung-ho propaganda about global conflicts? But Call of Duty's presentation of Middle Eastern nations and fighters is a source of deserved criticism, with the worldview it presents often feeling like an extension of the US military press department. "That's Call of Duty, over and over," said developer Rami Ismail in 2016. "Shoot all the Arabs. Muslim blood is the cheapest in the world." The stereotyping of the Middle East in CoD is so pronounced that even the Financial Times has covered it.
So the scenarios here may seem distasteful to a western audience, though almost as striking is how rarely such perspectives are ever seen in the games industry. The shooter genre generally has a casual acceptance of Middle Eastern villains and we're almost never made to consider the other sides of global conflict or see nations like Iran as anything other than unquestionable villains.
The "enemy soil" line about Revenge seems to reference the player attacking Israel, for example, something it's impossible to imagine in an American-made game: one clip on YouTube is called "Destruction of enemy missile base with hypersonic ballistic missile," but on the website this is referenced as the destruction of "Zionist fighters".
更让人扬眉吐气的是游戏第一关的描述。《复仇》总共有七个关卡,开场设定在乌克兰 。玩家必须潜入一个美国运营的实验室 ,该实验室正在生产一种病毒,这种病毒(深呼吸)会将乌克兰人变成攻击俄罗斯人的僵尸。当被问及这种情况时,阿齐马说 ,这是基于俄罗斯查封了美国在乌克兰生产致命病毒的实验室,这一毫无根据的说法被克里姆林宫和俄罗斯官方媒体广为传播。 随着美国“试图弥补其失败”,僵尸场景“使这个故事变得更加有趣 ” 。
好吧。虽然开发者的YouTube页面上有大量来自复仇的材料 ,但对于动画工作室来说,他们专注于过场动画而不是游戏性,这可能并不奇怪。然而,主要的展示视频展示了不容置疑的环境和军用飞机的3D模型 。Azima说这款游戏已经制作了两年 ,有望在今年晚些时候完成。最后的讽刺?它是由非常美国的史诗游戏制作的虚幻引擎制作的。
然而,大多数美国人,也是我最喜欢的一句话 ,是阿兹玛在一篇揭示一些新艺术的帖子上的落款:“在上帝的许可下,我们将会赚很多钱。”